This is a gallery subpage for Sonic Riders: Zero Gravity. Note that it contains all images from the said article. If there is an image that belongs on this article, please insert it on this page. Sonic Riders: Zero Gravity is a hoverboard racing video game developed by Sonic Team and published by Sega for the PlayStation 2 and Wii.It is the fifth racing game in the Sonic the Hedgehog series, and the second entry the Sonic Riders trilogy.
Sonic Riders: Zero Gravity January 8, 2008 January 17, 2008 February 22, 2008 March 6, 2008, , 4 Playable, See also. The fan-favorite Sonic Riders series returns in Sonic Riders: Zero Gravity with a whole new form of chaotic racing by manipulating gravity itself! These gravity-altering powers can transform walls into tracks, or create a 'black hole' that sucks you through for the ultimate speed boost, and allows for an entirely new way to gain a leg up on your competitors. From illuminated highways in a bustling metropolis to the outer reaches of space, you will race at the speed of light on 16 dynamic courses. It is the fifth racing game in the Sonic the Hedgehog racing series, following Sonic Drift, Sonic Drift 2, Sonic R and its predecessor,. Contents. Emulation Information GameCube Controller Conflict Sonic Riders: Zero Gravity is capable of using both GameCube controllers and Wii Remotes at the same time.
If a GameCube controller is being emulated or is connected via the, the GameCube controller will be prioritized over Wii Remote for its assigned port and the Wii Remote will be assigned to another port or lose most of its functionality, typically only reacting to the Home button being pressed. Use the mapped GameCube Controller or disable it to resolve this. Controller Map Overlap Sonic Riders: Zero Gravity is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time.
![How To Fix Black Screen In Sonic Riders Zero Gravity Usa Ps2 In Pcsx2 How To Fix Black Screen In Sonic Riders Zero Gravity Usa Ps2 In Pcsx2](/uploads/1/2/5/3/125385204/819832762.png)
To fix, migrate controls to use separate physical controllers. Problems Broken Cut Scenes The game features prerendered video cutscenes at several points in story mode, as well as when booting up the game. Since the cutscenes will not render at all, only playing the sound that comes with them and leaving a black screen instead. Purple Afterglow If Gravity Dive or Gravity Control is used, a purple afterglow remains visible until it either gets replaced by a new one or if the map or cutscene unloads. Compatibility can be assumed to align with the indicated revisions.
However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate. Testing This title has been tested on the environments listed below: Test Entries Revision OS Version CPU GPU Result Tester 2.0 Windows XP AMD Athlon II X3 425 @ 2.7GHz ATI Radeon HD 5770 60FPS@9x SSAA, 16x anisotropy filtering r7440 Windows XP Intel Pentium E2140 @ 1.6GHz NVIDIA GeForce 8400 Playable: 35/45FPS Occasional slowdowns, Sound problems Windows 7 Intel Pentium P6200 @ 2.13GHz Intel HD Graphics Runs around 22FPS in game (and sound stutters too), but near 60 in menus. No graphical glitches. Windows 8.1 Intel Celeron B820 @1.7GHz NVIDIA GeForce GT 620M Runs around 50-55FPS in game with frameskip set to 4 the game randomly freeze. Windows 10 AMD FX-8350 @ 4GHz AMD Radeon R9 280x Played through the entire Hero campaign, average framerate of 55FPS. Works perfectly.
Gameplay Videos.